Most of the applications we know and work on daily are centralized applications such as Instagram, Facebook, Uber, Twitter, etc. All of these centralized applications are controlled by a central authority. This means that they can be changed, or updated. They can block or delete a particular user’s activity.
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Specular Map Three JS: A Fantastic Tutorial
The specular map is a texture image that affects the specular surface highlight on MeshLambertMaterial and MeshPhongMaterial materials. Using the specular map, you will be able to set the shininess of a surface by giving the a grayscale value from white to black or from 0 to 255. The…
How to load STL 3d models in Three JS
The number of objects that you can design in three.js very limited and nearly all of them are some basic geometries like cube, sphere, cylinder, torus, and so on. We all know that there are a tone of various models that can be created using designing software and platforms…
Point Cloud Effect in Three JS
This tutorial will focus on an exciting topic called a point cloud. Technically, we use a point cloud for creating the polygons. Then using the normal of the polygons, we make the meshes. In Three JS, the point cloud is also used for aesthetics, which means we use the…
How to make a skybox in Three.js: A perfect guide
A skybox or a cubemap is an interesting topic if you want to create a scene of nature, open ambient, a room, and so on. The skybox looks the same as an HDR image in 3D space, where you can see the 360-degree view of the area you want…
Using Video as a Texture in Three JS
We have discussed the textures many times on our blog and covered many articles about them in Three.js, but we have always focused on an image texture instead of a video texture. You might want to use the video texture on a geometrical shape and simulate a kind of…
How to Use Multiple Cameras in Three JS
In this tutorial, we will cover one of the less available projects in Three.js on the internet. And that is creating multi-camera scenes. Up to now, nearly all the projects in Three.js that we have seen have the object and scene using only one camera and the viewer was…
Migration to terra 2: A perfect guide
This article aims to bring the necessary guidelines for migrating from origin or classic Terra to new Terra or Terra2. This migrating includes the updates in main-net, test-net, exchanges, functions, dApps, starting a node, faucets and everything that help the developers update their scripts with the new Terra chain.
Texture of A Dice: Cube Texture example
We have provided a lot of tutorials about the textures on our blog. Some of which, we have directly worked on the textures, and others that we have used the texture in our three.js examples. However, in none of these examples we have had multi-texture objects, or in other…
Terra (Luna): What It Is & How to Deal with It
Luna is the token of the Terra network. But these days, it is divided into two categories: one, the Luna Classic, which represents the token related to Terra 1, and Luna 2.0. TerraClassic or Terra 1 is related to the time before May 2022 when the network of the…